Campaign
Nine guests across four seasons, with new flowers and rules opening as the year moves.
Someone comes to the porch and asks for a scarf. You print it square by square — a flower on an ink — and the cloth counts ink patches, flower bunches, mirroring, the border and the flower at the heart. Nine guests across four seasons, each with wishes of their own.
The game is free and asks for no account. It opens in a browser on a phone or a computer, keeps working offline, and speaks English and Ukrainian. It also opens inside Telegram, at t.me/babakokum_bot/porch.
Opens the game in English or Ukrainian · free, no account
Real screens from the current build — the porch, the road, the cloth and the finished scarf.




A thin printed cloth with two names — хустка · kokum scarf (Plains Cree kôhkom, “your grandmother”). Nobody has published where the Prairie scarves were made or how they arrived; the story of women trading and gifting them lives in families on both sides, and the one peer-reviewed study records it as memory.
What is documented, what is remembered →What happens on the screen, in order.
Who made this, that nobody has endorsed it, and that the guests on the porch are invented people — the screen you read before anything else.
Nine guests across four seasons. Each one arrives with a cloth of their own, from three squares across to five.
The guest names the flowers they want and a few wishes. Wishes carry the biggest points, and the third star waits until every one of them is granted.
Two tiles in your hand: place one on the cloth, take one from the basket, and again until the cloth is full. Points come from ink patches, flower bunches, mirroring, the border and the flower at the heart.
The finished scarf hangs up with its stars, the count behind them and the guest's answer, and then goes into the chest.
Each guest opens one more flower. Its card carries one thing we know for sure, with the source printed under it.
Nine guests across four seasons, with new flowers and rules opening as the year moves.
Everyone gets the same deal each day. Beat your best score and keep the streak alive.
A weekly run plus an endless fair that keeps raising the target round after round.
Send the exact same deal and your score. They play the same cloth and try to beat it.
Finished scarves go into the Chest; keepsakes, the Herbarium, badges and side orders reward return play.
Browser, offline/PWA and Telegram today; the native app packages the same game build.
The story on this site quotes published authors by name. Corrections from the communities described here outrank anything we wrote.
Three are printed from the first day — sunflower, kalyna, wild rose. Nine more open one at a time, one for each guest you print for, and the last four come from the scarf of the day and the fair. A card says what the plant is, where it grows, who is recorded using it and where we read it; it makes no claim of symbolic or traditional meaning. Where we found no record for a plant, the plant stayed off the cloth.
Open at the start
The scarf of the day deals everyone the same flowers and keeps your best score and how many days you have printed in a row. The fair runs round after round, each one asking a little more. Free printing leaves the wishes aside and opens every flower you have. Every finished scarf goes into the chest, and one tap saves it as a picture.
The classic scarf journey keeps its own address: six stages that end with a printed square you compose and name, with the story and its sources along the way.
The classic scarf journeyNo physical BABA & KOKUM scarf is for sale yet. Leave your email and we will write once when a real sample or preorder exists — or once to say the path closed. No newsletter.